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Cards and dice on a student desk.

| Updated: February 15, 2023

Remarkable Moment

How one class made math more engaging with personalized games

Posted: January 06, 2018 | Updated: February 15, 2023 | Cheryl Sina

Instead of spending all their class time drilling math facts and filling out worksheets to learn data management and probability, kids at Doncrest Public School in Richmond Hill, Ontario, Canada, got to think of math in a new and innovative way, thanks to personalized games. The children roll dice and flip playing cards to learn everything from basic addition and multiplication to probability and data management.

“They forget, but they’re actually learning,” said Natasha Teja, the math lead at the school, which recently used its 4imprint one by one® grant to purchase 200 sets of branded Traveler Cards & Dice as school promotional items.

It’s an idea straight out of the school’s Mission, Vision, and Values statement: “We encourage active participation in all learning and activities by creating an environment that engages students, staff, parents and our community.”

“We use them for all kinds of games, and the kids can also play amongst themselves during recess,” Teja said. “It’s a great way of engaging them with hands-on stuff, and the push right now is that kids are to use hands-on strategies to attain math concepts.” The personalized games are working so well, they could only think of one change they wanted to make. “If we were to do this again, we would order more and use it as a giveaway,” Teja said.