|Video and online games aren’t just for youth anymore. According to the Entertainment Software Association:|
But what does this have to do with healthcare? Quite a bit, actually. Gaming is one of the hottest trends in the healthcare industry and its positive effects are being noticed.
According to recent studies, games are shifting the way healthcare providers operate and patients behave. The Journal of Pediatrics, for instance, noted that patients who use games for health are more engaged in their treatment, show 16% improved adherence and are more knowledgeable about their care plan.
The Robert Wood Johnson Foundation has even funded a gaming project to help adult diabetics manage their diet in a nontraditional way. The fund is also supporting other research projects, including alternate reality games that teach substance abusers tactics to prevent real-world relapses.
Four ways to incorporate gaming
For patients, games are believed to assist in healthier, more engaged and preventative behavior. If the research continues to support those claims, then games may be the next big medical breakthrough! You may want to get on the bandwagon and consider how to incorporate games into your practice or organizational development. Here are four focal areas to get you started:
Gaming may be fun, but it is serious business, too. The healthcare industry is using game theory and simulation in many exciting ways to assist patients and professional learning. Now may be just the right time to score some points for your organization and see what all the hullaballoo is about!
“The Entertainment Software Association – Industry Facts.” The Entertainment Software Association – Home Page. The Entertainment Software Association. Web. 27 Dec. 2012.
LaRoche, Todd. “Are You Game?: Gaming and the Healthcare Industry.” Web log post. Pixels & Pills — Thoughts on Pharma and Digital Media. Pixels & Pills, 11 Aug. 2010. Web. 27 Dec. 2012.
Hawn, Carleen. Games For Health: The Latest Tool In The Medical Care Arsenal“>. Rep. TechWatch, 4 Aug. 2009. Web. 27 Dec. 2012.
Slotko, Joshua. “Could Gaming Change Healthcare?” Web log post. Phamalive-The Pulse of the Pharmaceutical Industry. Pharmalive, 2 Feb. 2012. Web. 27 Dec. 2012.
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